Sentinels of the Multiverse – Base Set Characters pt2

Greetings All,

This is the start of my Sentinels of the Multiverse character series. Today is all about the Heroes of the base game. For those of you who are unfamiliar with SOTM, please refer to my prior post regarding the base set as well as my prior post for the heroes of the base set. Below you will find all base set villains and mine and my husband’s opinions of them, as requested by several of you. 🙂

Sentinels of The Multiverse Base Set Characters by Greater Than Game

Baron Blade_0

Baron Blade – Complexity of 1. Similar to Lex Luthor. His nemesis is Legacy. Probably the best starter villain due to how straight forward he is. His cards due descent damage, but it’s nothing you can’t combat when you work together.

citizen dawn

Citizen Dawn – Complexity of 3. Similar to Magneto. Her nemesis is Expatriette. She has a lot of minions/citizens that are in her deck, which make her quite formidable. Using standard rules she is easy to defeat, but once you try advanced it’s a whole other story.

GWVoss

Grand Warlord Voss – Complexity of 3. Similar to Darkseid. His nemesis is Tempest. Easily the hardest villain of the base set. Still a fantastic villain to fight against.

omnitron

Omnitron – Complexity of 1. Similar to Braniac. His nemesis is Omnitron-X. He is simple enough to begin with, but offers enough of a challenge with his device cards. There’s always another robot to defeat when he’s in play.

So my husbands favorite from the base set happens to be Omnitron, he bases this off of the theme and complexity. My favorite is Baron Blade. He as this one card that comes into play at the start of play called Mobile Defense Platform. You can’t damage Baron Blade until you defeat the MDF. I honestly hate that card, but I dare say that I love to hate it. 🙂

If you liked this review and want to be kept up to date please follow my page and like me on Facebook. Until next time… Live by the Board.

-livingbytheboard

Sentinels of the Multiverse – Base Set Characters pt1

Greetings All,

This is the start of my Sentinels of the Multiverse character series. Today is all about the Heroes of the base game. For those of you who are unfamiliar with SOTM, please refer to my prior post regarding the base set. Below you will find all base set heroes and mine and my husband’s opinions of them, as requested by several of you. 🙂

Sentinels of The Multiverse Base Set Characters by Greater Than Games

absolute zero

Absolute Zero – Complexity of 3. Similar to Mr. Freeze, whom you’d know from Batman.  His nemeses are Iron Legacy and The Proletariat. He is the most complex hero of the base set. You have to spend a lot of time building him up; if you do he can be quite formidable. (Building refers to adding equipment and ongoing cards to your cards in play; this allows characters to do a number of different powers and such.)

bunker

Bunker – Complexity of 2. Similar Iron Man.  His nemeses are Iron Legacy and Fright Train. He is a very heavy hitter and serves as the best and most simple tank in the base set.

fanatic

Fanatic – Complexity of 2. Similar to Arch Angel, from X-Men. Her nemeses are Apostate and The Seer. She is a heavy hitter as well, although in her case she damages herself to cause such heavy damage to others. She really isn’t that complex, but if you’re not looking for a risky character she’s not for you.

Haka splash

Haka – Complexity of 1. Similar to The Hulk. His nemeses are Ambuscade and The Hippo. He is a very simple character and you can practically just throw his strength around to win the game. He can deal and take damage like no other character and he even heals himself a bit.

legacy

Legacy – Complexity of 1. Similar to Superman. His nemesis is Baron Blade. Legacy is fairly easy as well, his cards are straight forward, and quite the hero as well. He is only slightly less strong than Haka, but has the ability to build up his strength and be the strongest by the end of the game.

Ra splash

Ra – Complexity of 1. Similar to Marvels Thor. His nemeses are The Ennead and Calypso. Ra is simple and has the ability to deliver huge hits with his One Shot cards. He has a way to heal himself as well. My biggest complaint with Ra is that he is ALL fire damage; I mean he’s the Friggin’ God of the Sun.  So if somehow Fire Damage can be prevented… he’s almost useless. Other than that he is a great character. (There are multiple types of damage in the game, most heroes have more than one type in their repertoire.)

tachyon

Tachyon – Complexity of 2. Similar to The Flash. Her nemeses are The Matriarch, Friction, and Iron Legacy. Tachyon has “Burst” cards that when discarded can be used for a beautiful effect, she literally has a card that allows you to damage someone for however many burst cards are in her trash. Although it takes a while to build up the numbers, it is so worth it. She is a very simple character to use.

tempest

Tempest – Complexity of 1. Resembles Aquaman. His nemeses are Grand Warlord Voss, Vyktor, and Iron Legacy. Again, a very simple character to play. He has tons of heavy hitting cards that allow you to hit multiple characters at once. He can also heal himself and other heroes.

the visionary

The Visionary – Complexity of 2. Similar to Jean Gray, from X-Men. Her nemeses are The Dreamer and Major Flay.  She is a great support character in that she has lots of cards and powers that benefit the whole group of heroes. For example she has cards that allow you to destroy those pesky environment cards and ongoing villain cards.

The Wraith

The Wraith – Complexity of 1. Similar to Batman. Her nemeses are Spite, Iron Legacy, and Ermine. She is difficult to inflict damage with, but she is also hard to damage. With luck of the draw you’ll get some cards that allow you to do decent damage. She is a great support character.

And for this last bit, I thought I’d just mention that from the base set my favorite character is Ra. I’m not sure if it’s the fact that he was my first hero or that I just love playing him, but regardless he is usually my go to despite the fact that I actually have had fire damage blocked rendering him useless. My husband’s favorite is Haka, because he can complement any strategy and is just all around a huge tank.

Thank you for reading next week I will post more about SOTM. If you liked this review and want to be kept up to date please follow my page and like me on Facebook. Until next time… Live by the Board.

-livingbytheboard

Sentinels of the Multiverse

Greetings All,

Today will be a rather long review of Sentinels of the Multiverse, courtesy of my husband. At the end I may say a thing or two, but I’m going to let him have fun with this. 🙂

ee box

Sentinels of the Multiverse by Greater Than Games

Welcome, loyal readers, my poor wife has seen me fit to allow me to write YET ANOTHER review!!!  I’m here today to review a cooperative, superhero/comic book themed card game entitled: Sentinels of the Multiverse!

Let’s start by addressing the elephant in the room, i LOVE comic books.  My walls contain some dozen (or so) comic book posters and I wear a Green Lantern wedding band on my finger…I may have a fixation…THAT IS PERFECTLY NORMAL AND GROWN UP AND STOP JUDGING ME.  And, I may have a mild (PROFOUNDLY DEEP) affinity for cooperative games, see previous entries on this blog highlighting Castle Panic for insight into this.  So, naturally, combining the these two things would cause any random passerby to have a geekgasm (it’s totally a word, don’t sass me readers!)  Enough preamble, onto the game!

In the base copy of Sentinels of the Multiverse, you get several heroes, several villains, and several environments, all of which are represented by decks of cards.  Also contained in the package, are several baggies full of round and rectangular tokens (for tracking the health/status effects of heroes and villains), as well an awesome rulebook that contains rules (duh), complexity charts for heroes and villains, and comic book themed biographies for each of the heroes and villains in the game(excellent touch in presentation).  It all comes in a sturdy box, that is ready-made for expansions and add-ons to the base game.  The art, though not entirely my cup of tea, definitely evokes all the feelings it’s shooting for, super-heroic action! All in all, though not the greatest presentation ever, SotM is certainly upper tier.
Now, the gameplay, is fantastic.  This is where this game shines.   2 to 4 players select 1 hero character (with an awesome character card to track status ailments/enhancements and health) each, all based on famous comic book characters. (like a female version of the Flash named “Tachyon,” or a Superman analogue named “Legacy”) Each of these characters has a preset deck of cards that corresponds to that particular hero, usually with cards that compliment that hero’s power. For instance, Tachyon has super speed, so she generally hits many enemies, but for low damage. After everyone picks a character, you’ll all then pick an environment and a villain (with a character card similar to the hero’s) to battle against.  The environment is represented by a deck that can have an odd effect on generally the whole field (like increasing damage dealt to all parties by 1, or something similar) and that most of the time won’t be directly interacted with.  Now, the villains, can be difficult.  Each villain turn consists of drawing a card and resolving its effect, sounds simple, right? Well, the villain’s have an individual card that dictates special rules for playing with them.  For instance, playing with Baron Blade means that if he gets 15 or more cards in his discard pile that he can then pull the moon into the Earth and everyone dies…wait, what!? Did things just get real!?!?! Why yes, readers, it did!  Each turn, every character draws cards (from a starting hand of 4), uses “powers,” and plays cards. I’m not going to bore you with specifics, but suffice to say, there will be a full table discussion on how best to play every card.
Ultimately, this game’s “fun factor” will be based heavily upon your table mates. If you have some team players that want to support the collective, you’re definitely going to have more fun then if you have a lone gunman trying like hell to fell the villain all by his/her lonesome…usually because it’s at the expense of strategy and the well-being of the members of your team. So, if you have at least 1 friend that you can form an evil doer subdue team with, I HIGHLY recommend this game. Otherwise, maybe hold off on this one. Excelsior!!!
I hope everyone made it through that summary, it’s actually very good. So here goes my full-blown honesty that I agreed I’d share with you guys. I disliked Sentinels at first, I’m not very good at deck builders, and the villans were quite challenging. I’m not sure what happened, but about a month ago I started playing again and I love it. I love co-op games and this one lets me pretend to be a hero and use my powers not only to defeat the villan, but heal or protect my fellow heroes. It’s quite fun and I think it’s a fantastic family game. My children love playing. If I’m being honest though, I love playing alone with my husband. When we take down a villan it’s a shockingly awesome bonding experience. I would recommend this game and suggest you play it with a best friend or a spouse… unless you’re like me and your best friend is your spouse (cheesy right?). 🙂 If you liked this review and want to be kept up to date please follow my page and like me on Facebook. Until next time… Live by the Board.
-livingbytheboard